Dr. Stephen Josephs / Dr. Mechaniok

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Screenshot 2009-05-08-13-24-05.jpg
"Remember my creations! They will be the last thing you see before your inevitable doom!"
Dr. Mechaniok
Player: @KuramaBingyi; KuramaBingyi
Origin: Science
Archetype: Mastermind
Threat Level: 27
Personal Data
Real Name: Dr. Stephen Josephs
Known Aliases: Doc
Species: Human
Age: 43 (Secretive Cryo-Stasis would put him, in actuality, at around 86)
Height: 5'11
Weight: 156 (Without Suit); 246 (With Suit)
Eye Color: Red
Hair Color: Scarlet
Biographical Data
Nationality: British
Occupation: Former Crey BioTech Scientis; Evil Mastermind
Place of Birth: Manchester, England
Base of Operations: Currently Mercy Isle, Rogue Islands
Marital Status: Single; May remain so
Known Relatives: None known
Known Powers
Ability to control Crey Industry BattleBots; Energy Fusion waves
Known Abilities
Crey BioSuit enable quicker speed, more strength, and controls/commands for BattleBots
Equipment
Crey Utility Belt, MR-686 Crey Industries model "GENESIS" Pulse Rifle, Command panel on suit that enables BattleBot control
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THIS PAGE IS UNDER HEAVY CONSTRUCTION

This character is the first villain-character for player KuramaBingyi. It was meant, originally, to be an experiment for his first Mastermind, but eventually turned into a full-RP character.

Elevator Pitch: (Inspired by Ascendant) Think of Tony Stark and Iron Man, but with the mentality of Norman Osbourne and the Green Goblin.

Contents

Origin

Science

Dr. Stephen Josephs was a working Scientist of Crey Industries, so most of his abilities come from Crey BioTech. His Suit, his Battle Bots, and even his Pulse Rifle are powered by Crey technologies, mixed in with his own diabolical inventions.

Archetype

Mastermind

Josephs commands BattleBots through a console on his BioSuit's arm. In addition to this, his Suit grants him the ability to generate a protective force-field around himself and his comrades.

Powers/Abilities

Appearance

When not dealing with the problems in the Rogue Isles, Mechaniok/Josephs can be seen without his helmet. His hair is graying along the sides, but the majority of it is crimson-red. As he does not want to be "noticeable" when out of his BioSuit, he wears sunglasses that cover his eyes as well as conceal his identity.

He is almost never seen without his BioSuit on, but before he was sent to prison he was pale- Crey BioTech scientists rarely saw the light of day- and almost always wore a labcoat. (This was until he was sent to the Ziggurat.)

Personality

Years of solitude that ended in an eventual

Escape From England

Dive to Insanity

Secretive Cry-Stasis

Crey Industries

Imprisonment

Escape from the Ziggurat, Employ of the Arachnos

Under the Rogue Knights


Equipment

Crey BioSuit MK-II

The Mark-II Series of the Crey BioSuit was stolen by Dr. Josephs from Crey Industries before he went to prison. The suit enables his abilities by transfusing nanites into his body through several needles that stick into him, sending the nanites into his blood-veins. The nanites, in turn, allow Josephs to run faster, hit harder, and can even enable him to fly, transferring energy to his rocket boots to propel him through Mach-5 speeds (Though for now, he's tuned it down to be able to hover.)

The MK-I version was built by hand in the Ziggurat, and its power-source was mainly Liquid Nitrogen. It was soon discarded by Josephs upon his escape. The MK-I model allowed him his current abilities, but was limited on how much he could use them.

MR686 Crey Industries GENESIS-Model Pulse Rifle

The MR686 GENESIS is an advanced piece of Crey weapon technology. Instead of using shells and normal bullets as its ammunition, it transfers heat from its surrounding area and funnels it into an energy-core, which then recycles the heat into powerful blasts of energy. The blasts of energy are superheated, so it burns and incinerates its target upon impact. Josephs tuned down its power for the fact that it kept destroying his own bots when he wasn't aiming right.


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