Far-Fetch

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File:Https://i.imgur.com/EeE0oSi.png
kvk2R6H.png If the odds aren't in his favor, they actually still are.
Far-Fetch
Player: @DeepSky
Origin: Mutation
Archetype: Beam Rifle Blaster
Security Level: N/A
Personal Data
Real Name: Daxillion
Known Aliases: Dax
Species: Ganehydan Bioroid
Age: 26 (All adult years)
Height: 6'2"
Weight: 200 lbs
Eye Color: Amber
Hair Color: Blonde
Biographical Data
Nationality: Off-Worlder
Occupation: None
Place of Birth: A lab
Base of Operations: None
Marital Status: Single
Known Relatives: None
Known Powers
Probability Manipulation, Enhanced Senses, Improved Physiology, Cybernetic Link, Integrated AI
Known Abilities
Acrobatics, Marksmanship, Martial Arts, Tracking, Stealth, Electronic Security and Repair
Equipment
Particle beam rifle, carbon memory-nanofiber body armor and light exoskeleton, jump boots, modular 'Survivor' nanite factory, various grenades and explosives, various other gadgets
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Contents

Player Inclinations/Goals

Not playing this character much, but open to ideas if the fancy strikes, primarily in regards to adventure or embroiled plots. Thanks!

Background

Daxillion, code-named Far-Fetch, is a bioroid (biological android) modeled after the human-like denizens of Ganehyde, a highly-advanced but war-torn civilization in an alternate universe. He was created by their enemy, a dimensional conqueror known as The Changer. Far-Fetch was designed to be a specialist in hunting down persons of interest for extraction and conversion, possessed of enhanced senses and also a mutation dubbed Probability Manipulation, giving him extraordinary 'luck'. This power was tremendous for hunting as well as conflict, and Far-Fetch was a bane on the existence of the Ganehydans.

But everyone eventually had to meet their match . . .

Will of The Transmogriate

The Changer ('Ordekazzer' on Ganehyde), an extra-dimensional invader and terror who spread the will of what he called The Transmogriate across countless conquered universes, had a need. On Ganehyde he had too many useful subjects eluding capture and conversion, avoiding the full beauty and glory of their ultimate destiny serving under his perfection. He needed a hunter. So he designed and fashioned his prize carefully through painstaking experimentation and training.

The 349th iteration was deemed quality enough for productive service. Named Daxillion ('Purest Silver'), code-named Far-Fetch, the hunter was gifted with an unusual emergent mutation allowing him to psychically alter reality at low levels, capable when honed to enhance probability. For hunting, it allowed him to hunt his prey successfully on the thinnest, the most unlikely of traces. A one-in-a-million chance became certainty, and the seemingly random became a ledger of opportunity. Furthermore, when push came to shove and conflict was necessary, his skills were more than up to the task.

Far-Fetch became a merciless bounty-hunter for The Transmogriate, targeting the most desirable 'converts' among rebel groups for extraction back to the labs of The Changer. The Ganehydans were an advanced species that had traversed a sizable portion of their native galaxy, so the conversion process for The Transmogriate was a slow one. Even Far-Fetch was no match for the core defenders of the natives. The war was brutal. The Changer began to craft more and more powerful, direct beings.

But the time came that Daxillion met his match, tracking down the psychic superpower Harmony, who managed to block his powers completely and take him captive. The rebel superiors all wanted him executed, but Harmony made a case for giving The Changer a taste of his own medicine. Known for going to extravagant pains to capture instead of kill, in order to reprogram and re-purpose them to the cause of The Transmogriate, The Changer had turned many of their former compatriots just so. Harmony set about psychically rewiring Daxillion.

Harmony of a New Order

Harmony spent months in his head, undoing the programming of The Changer, reverse-engineering, as it were, all the hacking required to turn a Ganehydan (more or less) into an unfeeling monster, a tool and robot of war. Fortunately, the base elements were still there, just locked, just bundled up and packed away. So she unpacked them, bit by bit until the whole was fulfilled. With compassion restored came regret and guilt, with independence restored came rage and hatred for the one who had him enthralled, who had turned him on his own kind. It was a painful ordeal - pain itself was foreign to him - but his own free will was priceless.

Far-Fetch became a terrible thorn in The Changer's side, quickly turning the tides on him for the resistance, at least for a while. He understood everything about how his former allies worked, and in tandem with his powers, knew precisely how to counter them. Though the Ganehydan elites would balk that he was the reason they had forced a stalemate, it was most likely true.

The Changer's former scion was practically invincible to efforts of silencing or capturing him. He knew the methods far too well. But The Changer was devious to realize his weakness, outside of himself . . .

Daxillion practically worshiped the ground Harmony walked on, and had been thoroughly in-love and enraptured with her from day one. She rebuffed him endlessly, unable to even broach such a possibility considering what she had done to him, and the likelihood that any infatuation was a byproduct thereof. But Dax never gave up, almost comically at times. It was one such time, years since the conversion, he had disarmed her once again, and had finally stole a kiss. For a few moments, she forgot herself, and returned his affection - before moments later, turning away and running from him, unable to allow herself to slip any further.

The following day, he went off on a mission, and it was then The Changer's forces struck with laser precision and overwhelming force, at Harmony's group. Though sustaining extensive losses, it was a moment decades in the making, and they overtook and subdued her. Soon thereafter, The Changer sent word to Daxillion: return to him, give himself up, and he'd unite them under his flag. Otherwise, he'd make her unrecognizable in her conversion and with no memory of him.

Dax frantically built a strike team of elites, against the wishes of the leadership, but those who loved Harmony were numerous and powerful. Hopelessly, they set out together and struck at the great fortress of The Changer, perhaps the greatest force ever assembled, aiming to free their beloved ally.

The Breaking of a Spirit

Unbeknownst to The Changer, Harmony was not as unconscious as every sign of her biology indicated. Harmony was more that the sum of her genes, her psyche a deeper, more spiritual thing that still observed all that was happening. Within, she secretly mustered the last of her power. She knew she could not truly free herself, not against such forces that surrounded her - and that her friends, her loved ones, were going to fail, and be taken as well . . .

So she gathered the last of her power and turned it on herself. A psi-bomb to destroy herself, to destroy their reason for being there. To save them from themselves and from what terror she'd be made into. With it, she sent one final psychic broadcast, coded with messages that would reach each one of her compatriots individually.

To Dax, she sent: Daxillion, my dear and beautiful friend. I am sorry for all the heartache I caused you. I just couldn't. I couldn't, Dax. You could promise me the contrary to the end of your days and I could not erase the reality staring me in the face. That I had made you love me. Made you that way. I accepted the pain as you ensnared me with you - who you are, what you became, so much more than I could've imagined . . . I was prepared to take that anguish to my grave, because I deserved it. And so it seems, I have.

I love you, Dax. But you deserve more . . . do not deny yourself more! Live, and find it! Goodbye, my Love.

Screaming, sobbing as the message and the obvious death of Harmony seared his brain, he nonetheless threw himself at the enemy, in a berserker rage of force and power never seen from him before or since. It was fruitless against the full might of The Changer's forces, however, and cooler heads managed to eventually subdue and pull him away. Collectively, the rescue team retreated, their hearts broken, their mission a failure.

The Finer Tastes of Loathing

Dax disappeared into isolation soon thereafter, sometimes drifting into civilization to try 'new things' like drugs or sex. But nothing 'stuck' with him, everything left him hollow, and he'd disappear into the wilderness of this or that remote planet. It was eventually one of his and Harmony's longtime companions, Shiftfaze, that found and snapped him out of it, using the wishes of Harmony for him as the leverage. Harmony had used her own dying request that he look after Dax, and that was what he intended to do.
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Shiftfaze futilely trying to reason with his friend, shortly before everything went to hell . . .

Ultimately, Dax returned to the fight, but it was more or less as an independent and almost a loose cannon. He took on the dangerous task of systematically assassinating VIPs of The Transmogriate, Shiftfaze forced to tag along and keep him from killing himself in the effort. He went after more and more powerful enemies, beginning a pattern of having a death wish. Shiftfaze began to struggle with the things he was being pulled into, and continuously argued with Dax - to no avail.

Meanwhile, The Changer bided his time - he knew Dax was one step from biting off more than he could chew, and that was the moment he could be retaken. But a surprise arose as he managed to obtain a DNA sample of the one known as Shiftfaze - after much analysis it was found that within him was the capacity to traverse dimensions bodily, as yet dormant. This was the rarest of treasures, something The Changer had been denied for aeons. Always he would have to 'bleed' into a reality, obtain a sliverhold, then a toehold, then a foothold and so on, utilizing belief. Faith. The desire for change such as he offered, within the native universe. A doorway to tap into it's particular psyche and zeitgeist.

But Shiftfaze offered something more direct, something he little understood and couldn't yet produce, in all his power within a universe. He'd only brushed across such entities a handful of times, and always, predictably, they slipped through his fingers. Twice, entire populations had simply retreated from him that way.

The DNA was of course not enough - he could see such in preliminary simulations. It was possible such a bizarre mutation - if that was truly what it was - could not be replicated at all. Quite simply, he needed Shiftfaze - far more than he needed the entire universe of the truculent Ganehydans.

Soon, the full collective intellect of a god spanning multiple realities bent to solve the new conundrum. It wasn't a brute force issue - an ambush of an ambush was needed, a trap. Fortunately, Dax would assume any such thing would target him . . .

Powers

Far-Fetch's primary power is Probability Manipulation, a subtle bending of reality, which usually manifests as having extreme luck, often in long streaks, though eventually it will catch up to him as the likelihood begins to stretch believability more and more. Usually this is well past the stage at which someone would exclaim, 'that's impossible!' Still, literally impossible feats are beyond him and he can't 'gain' powers, i.e. nothing is going to make him capable of punching-out tanks (said tanks may run into 'issues', however).

One 'stunt' he has perfected is 'running the numbers' against a difficult foe, analyzing data and cross-referencing with the plethora of other foes he's fought, then performing guesswork, much of it in his head, about the foe's weakness or weak point. By doing so, he increases the probability of a 'guess' being accurate.

He is a superb athlete, acrobat, fighter and marksman of extreme accuracy, precision and elusiveness. He is strong against mechanical or technologically-centric foes, thanks to their equipment seldom being flawless and 'just happening' to break down or fail them at the most critical moment.

Outside of combat, Far-Fetch specializes in hunting and tracking, basically being gengineered by his creator to be the pinnacle of this. His methods are greatly augmented by his power, allowing him to formulate possibilities then pick the 'right' one where another would have to guess or 'out-think' their foe. For Far-Fetch, such guesswork is unnecessary (what is 1 out of 8 when you can defy 1 in a million?), and him finding his prey is ultimately inevitable.

Far-Fetch is a bioroid produced by nano-technological biogenesis, modeled after the near-human Ganehydans. Compared to a main-line human, he is of superior health and strength (the latter something above peak human), and the 'not entirely biological' physiology has numerous improvements such as reinforced bones and enhanced immune response. Has much more acute senses of sight, smell and hearing. His sense of smell is extremely enhanced - on the level of an Earthly brown bear and thus thousands of times stronger. Unlike an animal, though, he can dial it back when not actively needed, usually a wise option in urban settings.

When actively using his powers at a certain intensity level, his eyes will glow brightly, blindingly white. Before this level his powers are still 'on' at lesser effect, on a subconscious level. It is difficult, but not impossible, to surprise attack or ambush him successfully before the full force of his powers can be brought to bear. Something innately already 'risky' (i.e. there's a non-marginal chance of detection, such as physical ambush in a forest - 'Damn it, how'd that twig get there?!') is doomed to at least partial failure, however.

Equipment

Far-Fetch is a cyborg from a civilization perhaps hundreds of years more advanced than that of Earth, and possesses superior equipment on the level with such. This equipment is highly protected from tampering and great pains were taken to befuddle and frustrate attempts at reverse-engineering or hacking, in the endless war his people were in. Daxillion is at best highly proficient with the technology, and is no engineer or designer.

Far-Fetch's offensive capabilities are amplified through the use of a highly-advanced, customized particle beam rifle - it has a special modular 'quantum-engine' accelerator that responds to tweaks via his powers, allowing him to adjust intensity or change the form the energy takes, through experimentation. He is always finding new tricks, though sometimes he fails to repeat his success. The rifle's handle is wrapped in a neural-induction pad that interfaces through the palm with Dax's nervous system and brain, firing with a thought. The rifle has no trigger by default (it can be deployed through a special physical sequence only Dax knows) and has recognition technology - if someone else tries to use it, they not only won't be able to, they'll get zapped by countermeasures.

His body armor suit is of a lightweight but durable carbon memory-nanofiber, flexible and tough but capable of hardening from physical impact as well as absorbing and distributing energy blasts. Isolated small arms fire and the like are easily dealt with, but the system can be overloaded and compromised (in addition to being prone to blunt trauma from more powerful weaponry), ensuring Far-Fetch usually relies on his elusiveness and powerset instead. The suit also has an energy reserve that can power the memory material to act like a small-scale exoskeleton - primarily this is used for bursts of speed or slower, steadier burns for long-distance running (indefinite in sunlight). In combination with similarly powered boots, he can perform enhanced leaps.

Has an Artificial Intelligence cybernetically implanted in his spine, as well as a supplementary chip in the brain, allowing him the use of Augmented Reality and giving him the assistance of an advanced computer at the speed of thought (though often assigns tasks by 'inner voice' so his attention can be elsewhere). Sara, as the AI is called, has numerous separate CPUs all with separate instances that work in tandem or remain 'dormant', randomly, making it tricky to hack. Whenever active processes are compromised or certain errors detected, the others will react, usually to shut off power, lock out all use and sever the brain-link.

The seemingly decorative stripes on his shoulder-pads and the back of his jacket actually house numerous small 'eyes' or cameras, linked to his brain and monitored by his AI for threats or things of interest in a 360 degree radius. He can also utilize them in tandem for an enhanced, essentially 'more dimensional' view from additional angles at once, improving reaction time or accuracy. This gives him a headache, however.

Carries a batch/mini-factory of 'Survivor' nanites, capable of scavenging raw materials to produce a variety of programmable items such as specialized equipment, spare parts or replacement grenades, as well as conducting repairs. Has limited tissue-repair capabilities. All-in-all the process is slow, taking a few to many hours, not counting finding suitable materials. It should be noted that the factory uses a heavily-encoded, alien programming language that is incomprehensible to non-AIs (humans literally can't 'think' in it). Decoding it would take an advanced AI decades.

Far-Fetch carries a variety of grenades of various types as well as other small-scale explosives. In general he always has a trick up his sleeve, and perhaps a few trump cards, as it were.

Miscellany

• Has some nasty facial wounds he has chosen to keep as a 'reminder', acquired in his final fight as a Transmogrian - includes one that damaged his left eye. It actually still has partial sight but naturally wants to be closed. He utilizes a cybernetic visor that accommodates his ailment and then some, feeding more precise data into his head along with the vision anyone with both eyes open would see.

• Did not have a childhood; actual age in mid twenties but looks a bit older and probably has sensibilities even older than that. Has been at-war his entire existence, more or less.

• Strict vegetarian and essentially a herbivore. Can eat and digest nearly any vegetable matter. Slaughtering animals would be abhorrent to him, as his entire civilization had gengineered out the need for meat from their genome. He'd be an advocate for 'vat-meat'.

• Very efficient physiology in general. Does not generate body odor or shed skin, skin is always kept clean and clear of blemishes. Amusingly, this is caused by gengineered bacteria which he could spread and thus 'pass on' the benefit. Doesn't need to brush his teeth, never has bad breath, never produces unseemly gasses. Absorbs nearly all moisture intake, producing minimal, dry waste. Naturally maintains physique without any effort, as long as he eats enough.

• Vastly different biochemistry, so drugs will work differently on him than humans. Alcohol doesn't have any effect (a certain synthetic concoction, on Ganehyde called 'roidjuice', has similar effects).

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