Lady Webb

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Lady Webb
Player: @Malefics
Origin: Natural
Archetype: Arachnos Widow/Fortunata
Security Level: 50
Personal Data
Real Name: Antonia Wieber
Known Aliases: Lady Webb, Operative Wieber
Species: Human
Age: Unknown
Height: '
Weight: Unknown
Eye Color: Blue
Hair Color: Blonde
Biographical Data
Nationality: Native of the Rogue Isles
Occupation: Arachnos agent and part-time heroine.
Place of Birth: The Rogue Isles
Base of Operations: Unknown
Marital Status: N/A
Known Relatives: No known relatives
Known Powers
Telepathy and telekinesis. Telekinetic flight, and telekinetically assisted leaping.
Known Abilities
Telekinetic flight and telekinesis-assisted leaping, as well as telekinesis-augmented strength.
Equipment
Night widow implants and tools.
Lady Webb is Operative Wieber's hero identity, and is not openly known to be the same person as Antonia Wieber.


| Personality= Antonia is cool-headed and hard to provoke, with an analytical mind suited to problem solving and rapid evaluation. Despite her level temper, Wieber does suffer from a form of obsessive compulsion, driving her to accumulate knowledge in all forms. As such she's learned in many fields, and her constant need to gather information makes her invaluable as a spy and intelligence officer to Arachnos.


MBTI Personality Classification: ENTP

With Extraverted Intuition dominating their personality, the ENTP's primary interest in life is understanding the world that they live in. They are constantly absorbing ideas and images about the situations they are presented in their lives. Using their intuition to process this information, they are usually extremely quick and accurate in their ability to size up a situation. With the exception of their ENFP cousin, the ENTP has a deeper understanding of their environment than any of the other types.

This ability to intuitively understand people and situations puts the ENTP at a distinct advantage in their lives. They generally understand things quickly and with great depth. Accordingly, they are quite flexible and adapt well to a wide range of tasks. They are good at most anything that interests them. As they grow and further develop their intuitive abilities and insights, they become very aware of possibilities, and this makes them quite resourceful when solving problems.

ENTPs are idea people. Their perceptive abilities cause them to see possibilities everywhere. They get excited and enthusiastic about their ideas, and are able to spread their enthusiasm to others. In this way, they get the support that they need to fulfill their visions.

ENTPs are less interested in developing plans of actions or making decisions than they are in generating possibilities and ideas. Following through on the implementation of an idea is usually a chore to the ENTP. For some ENTPs, this results in the habit of never finishing what they start. The ENTP who has not developed their Thinking process will have problems with jumping enthusiastically from idea to idea, without following through on their plans. The ENTP needs to take care to think through their ideas fully in order to take advantage of them.

The ENTP's auxiliary process of Introverted Thinking drives their decision making process. Although the ENTP is more interested in absorbing information than in making decisions, they are quite rational and logical in reaching conclusions. When they apply Thinking to their Intuitive perceptions, the outcome can be very powerful indeed. A well-developed ENTP is extremely visionary, inventive, and enterprising.

ENTPs are fluent conversationalists, mentally quick, and enjoy verbal sparring with others. They love to debate issues, and may even switch sides sometimes just for the love of the debate. When they express their underlying principles, however, they may feel awkward and speak abruptly and intensely.

The ENTP personality type is sometimes referred to the "Lawyer" type. The ENTP "lawyer" quickly and accurately understands a situation, and objectively and logically acts upon the situation. Their Thinking side makes their actions and decisions based on an objective list of rules or laws. If the ENTP was defending someone who had actually committed a crime, they are likely to take advantage of quirks in the law that will get their client off the hook. If they were to actually win the case, they would see their actions as completely fair and proper to the situation, because their actions were lawful. The guilt or innocence of their client would not be as relevant. If this type of reasoning goes uncompletely unchecked by the ENTP, it could result in a character that is perceived by others as unethical or even dishonest. The ENTP, who does not naturally consider the more personal or human element in decision making, should take care to notice the subjective, personal side of situations. This is a potential problem are for ENTPs. Although their logical abilities lend strength and purpose to the ENTP, they may also isolate them from their feelings and from other people.

The least developed area for the ENTP is the Sensing-Feeling arena. If the Sensing areas are neglected, the ENTP may tend to not take care of details in their life. If the Feeling part of themself is neglected, the ENTP may not value other people's input enough, or may become overly harsh and aggressive.

Under stress, the ENTP may lose their ability to generate possibilities, and become obsessed with minor details. These details may seem to be extremely important to the ENTP, but in reality are usually not important to the big picture.

In general, ENTPs are upbeat visionaries. They highly value knowledge, and spend much of their lives seeking a higher understanding. They live in the world of possibilities, and become excited about concepts, challenges and difficulties. When presented with a problem, they're good at improvising and quickly come up with a creative solution. Creative, clever, curious, and theoretical, ENTPs have a broad range of possibilities in their lives.


| Training= Antonie has received extensive physical and mental training in addition to her surgical augmentations, making her a capable and lethal combatant even without her psychic powers. Her time spent as a Blood Widow honed her knowledge of anatomy, allowing her to deliver crippling strikes and decades of service have given her a talent for finessed fighting.


Psychic Powers:

As an Arachnos Fortunata Antonia possesses incredible psychic potential, in the forms of telepathy, telekinesis and even the ability to glimpse possible futures.

These abilities allow her to augment her natural fitness and fighting skills in the following ways:

-Using her telepathy to erase herself from the perceptions of others, as well as altering a person's memories (although this is extremely dangerous).

- Antonia can manipulate her telekinetic powers to increase her physical strength, as well as block incoming blows or projectiles. In addition she can lift herself telekinetically to gain a form of flight, and use her enhanced strength to make impressive leaps and bounds.

- By tapping into the web of possible futures, Antonia can gain insight as to how people will act. This gives her the ability to see potential attacks before her opponents even attempt to strike, making it appear as though she has superhuman reflexes.

- An unpleasant side effect of her constant use of her psychic powers is her frequent migraines, and occasional visions which take all her focus to suppress. The visions are accompanied by headaches that all but shatter her ability to control her psychic talents until the headache subsides, leaving Wieber in excruciating pain.


Widow Implants and Gear:

Implanted claws and dart launchers in each hand allow Antonia to attack her enemies should her psychic abilities fail. An artificial gland in Wieber's chest allows her to coat the claws and darts in a potent neurotoxin produced in the gland from biological waste, the compound causing debilitating pain and temporary paralysis within moments. Additionally she frequently carries a variety of gear from smoke grenades to caltrops, in the event she needs to make a quick escape.

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