Overstrike

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Overstrike profile.JPG
Surveilliance footage of Overstrike in Cap au Diable.
Overstrike
Player: tremor3258
Origin: Technology
Archetype: Mastermind
Threat Level: 50
Personal Data
Real Name: Tara (last name unknown)
Known Aliases: Over
Species: Human
Age: 23
Height: 5' 7''
Weight: 135
Eye Color: blue
Hair Color: black (usually dyed)
Biographical Data
Nationality: Rogue Isles
Occupation: Long-term contract with Cult of Mu
Place of Birth: Mercy Island
Base of Operations: Aeon City
Marital Status: single
Known Relatives: Parents (believed deceased)/ siblings - currently unknown
Known Powers
Robotics/Traps/Mu categories.
Known Abilities
minor electric control abilities amplified magically. Near-genius intellect.
Equipment
Assortment of various robots, light handheld weaponry, varying devices, anti-gravity gear.
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It's simple, isn't it. Place the weapon into slot A, move the troops from point A to B. It's endless posturing... there has to be a different way to show excellence without the constant bloody waste. Till then... all units open fire on PPD positions and prepare to enter the bank.


Contents

History

Suprisingly little is known about the past of a villain who's climbed near the peak possible in the Isles. Much of her childhood was simply not worth the effort of the Arachnos government to record. What's known comes from herself.

Development phase

Tara was born on Mercy Island before the construction of Fort Darwin, in the wastes and despair of the northern part of the island. She believes herself to be an orphan, having no memory of her parents, with much of her childhood spent as a young member of a gang snatching extra food out of the docks at Mercy, or training up even younger children for such, as the older members started drifting into the Skulls' nihilsm. After all, when you rank below the Hellions on the food chain. It was entirely possible she'd end up pushing drugs or... worse there still but for the start of Recluse's Destiny project, and the construction of the landing point at Fort Darwin, with her being around seventeen or so.

Much spare technology and resources were cast aside during the project into junk piles. Here, Tara discovered her gift with machines, an almost innate understanding of what the did with an innate (and evidently prenatal) ability to simply see how electricity flows and improve on it. The effeciency of Arachnos tech was enough to make up for childish mistakes, allowing her to build a robot with Arachnos markings that bluffed its way onto a transport to Paragon City, home of opportunity.

Discord

Home of opportunities of an odd sort. Hungry, dehydrated, undereducated and not having any U.S. currency, she assumed things operated similarly, if better, to the Isles, and attempted a purse snatching, being picked up by the PPD only a few minutes later. There, she was offered a choice, based on her gifts. Go to prison for the assault charge, or join up with the pre-War FBSA, slap on a battlesuit, and fight for justice. Unusually for this situation, she chose prison - not seeing any fundamental difference in the order Paragon had versus the Isles from her limited perspective, and bitter about being shut down quickly for what she saw as a reasonable state of affairs. Tara would spend the next five years in the Zig.

Powers

Overstrike has limited electrical control and detection abilities. Through study and training she honed them to be able to quickly create solid-state circuitry at speed and efficiency on the upper-ends of non-Rikti technology using relatively common tools - and has gone from their, through study, research, and outright blatant theft and reverse engineering of various technological items around the Rogue Isles. Quite simply, if it's got a computer, and given some preparatory time with it in a quiet environment, Overstrike has a decent ability to create a device to mimic its effects. Training under the upper echelons of Sirocco and various energies found in the Isle with the help of the Cult have allowed her to boost her electrical abilities into deflective fields and attacks capable of overloading and restraining most known biological and technological lifeforms.

However, the main danger of her arsenal is the use of her talents to create her common squad of robotics assembled at unidentified sources (it is thought she could field more, but Overstrike is scrupulous when it comes to dealing with the Arbiter's limits on teleporting or long-range summoning of items in Isles' airspace) armed with a variety of missiles, high-energy plasma beams, and the traditional laser batteries. Her own habit of rapid assembly comes in the support array array of technology and sensors on her person that can be rapidly assembled on site into a variety of gadgets tipping the odds into her squads favor. The most commonly seen is a force field generator - used in almost any situation more threatening than obtaining some bagels, it's matrix does not impede psychic signals, something Overstrike is currently dealmaking with the upper echelons of power to find an answer to that issue.

Overstrike also has a pulse rifle of her own design that fits in general standard 'energy weapon' guidelines and anti-gravity driven flight gear - if necessary, she can expand this field to grant flight to the surrounding area, but the sudden lack of stability tends to make allies... more temporary.

Personality

Overstrike's long experience in the Isles has numbed her to a degree to the sheer selfishness often expressed by her contacts in their efforts at domination, but exposure to general 'grab all the power everywhere' plans in youngsters does tend to make them cynical. An alternate interpretation given by Arachnos psyche profiles is to cover her fear of those things she can't manipulate by appearing confident enough no one will try.

That said, she does have great admiration to other potent tech villains (or heroes) and is frankly in awe of Lord Nemesis's ability with his chosen medium.

Additional note: Most of her friends would say Overstrike is apparently suicidal - she favors, as a (ordinary durability) frail human, the tactic of rushing into the crossfire between robots and death mages or worse to drop traps at close range.

Goals

Overstrike is at the upper echelons of allowed power in the Isles, and has access to resources that ensure a comfortable, but dangerous, lifestyle. She's still gathering information to put a technocracy into place, without Recluse's excesses or indulgences, concerned with a more limited form of world domination. Since she doesn't have the capabilities in place to maintain order if Recluse fell, she's taking advantage of the recent inter-dimensional and temporal travel capacities, and is debating whether or not to invest for conquering Earth's moonbase.

Trivia

Overstrike apparently played a lot of tabletop against evil masterminds in prison - all her mecha are named after FASA's Battletech line.

Over tends to be very blase that her villain group's stated purpose is to overthrow her species as dominant on Earth, despite generally cheerfully gunning down other such potential extinction-level threats (Rikti, Nems when he's irritated, etc.).

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