Sight of Midnight

From Unofficial Handbook of the Virtue Universe

Jump to: navigation, search


[[Image:|300px|]]
Sight of Midnight
Player:
Origin: Science
Archetype: Warshade
Security Level: 39
Personal Data
Real Name: Jeremy(Human)/Blood Nova(Nictus)
Known Aliases: Sight
Species: Warshade
Age: 14 1/2
Height: Variable (Depends on form)
Weight: Variable (Depends on form)
Eye Color: Brown
Hair Color: Purple or Brown
Biographical Data
Nationality: U.S. Citizen of Superdudes Earth
Occupation: Hazard-Guardian
Place of Birth: Fox River Grove, USA. Superdudes Earth
Base of Operations: Hazard Guard Base - Paragon City
Marital Status: Single
Known Relatives: Parents(Tainted, committed suicide), Former Superdudes team(KIA)*He considered them his second family*
Known Powers
Warshade Powers, Unknown Katra Powers, Hybrid Techniques
Known Abilities
Confidential
Equipment
Confidential
No additional information available.


Contents

Personal Information

Code name: Sight of Midnight

Origin/Archetype: Science/Warshade

Real name: (Human: Jeremy / Nictus: Blood Nova)

Identity: Public knows him only as Sight of Midnight

Occupation: No occupation outside of Hazard Guard

Legal status: United States Citizen on Superdudes Earth

Place of birth: Fox River Grove, Illinois, Superdudes Earth

Marital status: Single

Known relatives: Parents(Tainted, committed suicide), Former Superdudes team(KIA)*He considered them his second family*

Known allies: The Hazard Guard, The Servants of Prime, The Elements of Foundation, and The Superdudes. He is also friends with the blaster Tempest Dragon and the Peacebringer Soft Light.

Team Role: Scout/Infiltrator/Fire Support


Known enemies:

Council/Galaxy Corps/Void hunter Mercenaries.

Decay/Minotaur Corporation(Essentially a front for agents of Decay on SD earth, similar to Crey.)

Banished Pantheon(Their goals and motivations remind him too much of Decay)

Anyone that threatens his friends


Base of operations: Hazard-Guard base.

Group affiliation: Registered Superdude (Class 3 Unknown Katra)

Member of the Warshade/Peacebringer alliance

Hazard-Guard member


Height: (Variable. Depends on Form)

Weight: (Variable. Depends on Form)

Eye color: Varies between brown(normal), black (when using unknown katra powers) and purple(When channeling Nictus energies)

Hair color: (Variable. Either Brown or Purple depending on whether he is combat ready or not)

Age: 14½


Other distinguishing features: Apart from the Nictus armor covering most of his body, Sight’s hair is often tinted dark purple when in combat ready form from all the Warshade energies. The same effect also applies to his skin, although he can control or nullify this with a little concentration and uses it to create his “half and half” face pattern.

Physical Strength level: In human form, Sight is about as physically strong as an average 14½ year old. However, when using his gravity shield Sight can affect gravity slightly, allowing him to lift a little more weight than a person normally could, although nothing remotely approaching super strength.


History:

Jeremy:

Jeremy was born into a fairly normal life as an only child of two loving parents. However, when he was 8 years old his parents were both tainted by Decay, and what had been a loving relationship became cold and distant, and over time became abusive, both physically and emotionally. This situation culminated when Jeremy was 10 years old, when he arrived home from school to find both of his parents had committed suicide. Nearby was a note from his parents explaining that everything that had happened was his fault, and next to this was a handgun with a single bullet, obviously intended by his parents to be used by him to commit suicide himself. Instead he ran away, and would spend nearly a year on the run from one place to another.

While sneaking a ride on a train cross-country he was found by Factor, who told him about Decay and what it was doing to people, the part it had played in what had happened to his family, and how he could use his unknown katra to fight back. He was offered the chance to join the Superdudes organization to learn how to use his powers and fight back against the Taint of Decay, which he accepted. He was Supernated and initiated into the Superdudes as a Class 1 unknown katra(He would over time work his way up to Class 3), and began training.

During this time he also searched for others who had been hurt like he had and lost everything, ultimately finding 4 others: Angela(Mind Katra), Kevin(Soul Katra), Sam(Spirit Katra), and Sarah(Body Katra). Together they formed a team, and would fight against the Decay for the next 3 years with some success. They became good friends, and as more time passed they became more and more like a family to each other.

That all ended when the team was ambushed during a raid on a Minotaur Corporation compound. Angela, Kevin, and Sam were killed in the initial attack. Jeremy and Sarah tried to escape, but were ambushed again on the way out by an unusually powerful Slivus, which attacked and poisoned both of them before Sarah managed to kill it. While Jeremy was unconscious from the attack, Sarah’s body katra allowed her to resist the poison enough to keep going. She used all her anti-poison supplies(normally enough for 4 people) on Jeremy to keep him alive, and proceeded to carry him out of the compound and to the nearest SD medical facility, before her resistance finally gave out and she died from the effects of the poison.

Jeremy awoke a short time later in a hospital bed to find that everyone he loved and cared about was dead. His own body wasn’t far behind, as the poison had not been neutralized and each new treatment only seemed to slow the poison for a short time. However, through some strange twist of the unknown katra’s power, he became aware of the portal to the alternate dimension containing Paragon City, and felt very strongly that it would be a good thing if he were to go there. Carrying as much of the anti-poison medications as he could, he slipped out of the hospital and made his way to the portal to Paragon City. The trip through the unstable portal and the ever present poison further took their toll on him, and he emerged in Gemini Park in the middle of the night, barely able to stand.

Blood Nova:

A brutal but effective Nictus that had long fought in the Kheldian War, Blood Nova came to Earth to continue to fight for Nictus domination. Searching for a suitable host to claim as its own, it became aware of Jeremy. Sensing great power about him(actually energy left over from the just completed portal trip) and noting his badly weakened state, he moved in for the possession.

What happened next is not entirely clear to either of them, but somehow as he began to try to take possession of Jeremy the power of the unknown katra forced Blood Nova to confront the destruction, devastation, and death that he had caused through his countless years in the Kheldian War from the perspectives of those he had destroyed. The sudden experience and understanding was absolutely devastating to the Nictus, who immediately attempted to remove himself from Jeremy and retreat into the night, most likely to let himself die rather than face what he had done. However, before he could do so, Jeremy convinced him that it would be better to willingly merge than to part ways and both die alone in a place neither of them really knew. Thus Jeremy and Blood Nova merged to became Sight of Midnight.

Sight registered himself as a Warshade class hero, and soon afterwards decided he wanted to join the Hazard Guard. He snuck into their base in order to ask to join, and the rest is history.


Known superhuman powers:

Sight has three kinds of powers:

1. Nictus Techniques(which are derived from his Warshade nature)

2. Unknown Katra Techniques (which are derived from his Unknown katra powers and training and experience with the Superdudes fighting Decay.)

3. Hybrid techniques (which blend Nictus and Unknown katra powers to create new abilities.)


Nictus Techniques:

Gravity Well- Sight surrounds a single enemy with crushing Nictus energies, trapping and damaging them.

Orbiting Death – Sight saturates the area around himself with dark Nictus energies, causing damage to any enemies nearby. He carefully controls these energies, allowing his friends to operate in the area unharmed.

Ebon Eye – Sight blasts an enemy with a quick bolt of Nictus energy.

Sunless Mire – Sight skims energies off of a group of enemies, which are then used to greatly power up his attacks for a short time.

Stygian Circle – Sight skims a small amount of energy off of defeated foes and uses it to rapidly heal himself so he can keep fighting.

Dark Nova Transformation- Sight transforms into a Dark Nova form, giving him powerful dark energy blasting capabilities and allowing him to fly. The Dark Nova form itself is fragile, and takes more damage from enemies, but it’s a risk he’s willing to take in order to be able to quickly remove threats to his friends.

Dark Dwarf- Sight transforms into a massive Dark Dwarf form, making him extremely tough, and giving him some powerful melee capabilities. Being that Sight prefers to either be very stealthy or be highly mobile and offensive to remove threats to his friends, he is somewhat uncomfortable in the massive, loud and awkward Dwarf form and thus doesn’t use it as much. He will however shift into it in order to use it’s energy draining abilities to boost his other attacks, to survive a particularly difficult fight, or for use in intimidation/interrogation should the need arise.

Energy Absorption- Because of his Warshade nature, Sight passively absorbs trace amounts of ambient energy given off by his team mates, improving his abilities slightly in various ways.


Unknown Katra Techniques:

Knowing the Unknown – The Unknown Katra occasionally grants Sight pieces of knowledge or understanding about things, although sometimes understanding the exact utility or meaning of these can be difficult for him. He can also sometimes sense which way to go in a place he has never been before, have an idea where something or someone is, and can occasionally divine codes or passwords off the top of his head. However, all of this is very unstable and unpredictable, and his control over it is iffy at best.

Sands of Mu- Sight charges his fists with unknown energies and launches a flurry of punches at an enemy. The punches themselves don’t do much damage to most enemies(he’s not that strong), but direct and forceful exposure to the unknown energies can cause moderate damage, as well as inflicting a good deal of uncertainty on an enemy, making their attacks less accurate for a short time.

Intimidate- Absolute uncertainty can be a terrifying thing. With this technique, Sight can use the power of the Unknown Katra to force an enemy to confront pure and total uncertainty. If successful, the affected enemy will cower in absolute terror.

Invoke Panic: Just like Intimidate, except that with this technique Sight uses the power of the Unknown Katra to force all enemies in the immediate area to confront pure and total uncertainty. If successful he can make whole groups of enemies cower helplessly in terror.

Shadow Cloak: Sight can use the unknown katra to hide himself from view, becoming very difficult for enemies to detect. However, despite the fact that he can make his physical body completely invisible he can’t completely hide his Nictus self, and so there is always the faintest glimmer of purple energy that watchful enemies may pick up on if he gets too close to them. He is currently experimenting with ways to try to extend this stealth capability to his friends as well.

Hybrid Techniques:

Shadow Recall: Sight uses the unknown katra to know exactly where one of his friends is, and then uses his Nictus powers to open up a portal by them that will bring them to his location.

Gravitic Emanation: A variation on one of the standard attacks generally used in Dark Nova form, when used in this way Sight stays in human form and charges the Nictus blast with unknown energies. Because he has to be in human form in order to use this technique, the damage inflicted by the attack is greatly reduced, but the unknown energies delivered by the blast can massively disorient a large group of enemies. Blasted foes instantly become completely uncertain about everything, including how to control themselves, and suddenly not knowing who they are or how to stand are knocked back by the force of the blast. They quickly begin to recover their senses, but will spend long moments picking themselves up off the ground and staggering around in a stupor while they do.

Inky Aspect: This is a variation on the orbiting death technique, wherein Jeremy saturates the area with Nictus energies and then channels the unknown katra through those energies. It has an affect similar to Gravitic emanation, causing enemies to be overwhelmed, suddenly ceasing their attacks and wandering around in a daze until they can get out of the area. Using this ability however, takes a tremendous amount of both Nictus and unknown energies, and in order to use it Sight has to drop his safeguards against the poison. Thanks to Killo’s nanites and 3 Mile’s specialized radiation treatments, he can get away with this for a short time, but he as long as he is using this technique he will be taking damage from the poison. Because of this he doesn’t use this ability very often.

Extract Essence: The unknown katra can sometimes see some terrible things, but at other times it can find the hidden good as well. Using this technique, Sight can sometimes use the unknown katra to find an echo of the good a defeated enemy might have done if things were different, and empower it with a burst of Nictus energy, bringing it to life for a short period of time. The extracted and empowered essence is horrified at what its defeated actual self and allies have done, and will spend it’s short life fighting alongside Sight using dark nova style attacks to try to redeem itself.


Limitations/Weakness:

Being a Warshade, Sight is very vulnerable to the void weaponry carried by Void Hunter Mercenaries and distributed by them to the various villain groups of the city.

Sight is infected with a poison empowered by the taint of Decay. Though the poison has been largely contained and controlled through the treatments of his friends, he still has something of a weakness to other outside poisons that might weaken his defenses any more.

Sight is also vulnerable to anyone who has powers of the unknown that might be stronger or better controlled than his own.


Paraphernalia:

Sight usually “wears” a light coating of Nictus armor, which helps protect him from some physical damage, as well as absorbing part of any incoming energy damage. It also acts as a life support system if he is severely wounded. He has also recently gotten himself a Hazard Guard uniform, which he will sometimes wear over the top of the Nictus armor.


Personality:

Sight seems unusually normal for a boy from another dimension with unknown powers who’s merged with an alien energy being from the far reaches of space. He doesn’t act overly strange and seems to be concerned mainly with helping his friends out in whatever way he can. Though he has 2 personalities in him(Human and Nictus) he usually identifies himself as Jeremy and his human side is usually the more dominant one.

Underneath the surface, Sight is carrying around a tremendous amount of pain and guilt over his past. Jeremy is badly traumatized from what happened both with his parents and with his former team, and is still hurting very badly from the loss of his team in particular. Although he has for the most part accepted he couldn’t stop his parents deaths he still believes very much that what happened to his Superdudes team is his fault for not seeing the ambush coming, and is terrified by the thought that it could all happen again.

Because of this, he is extremely dedicated to helping and protecting his friends and pushes himself very hard to get as strong as possible as fast as possible, while doing everything he possibly can to help out. He is absolutely determined that what happened to his friends on his old Superdudes team will never happen again.

This is also his defense mechanism against the trauma and pain of the past, burying it behind a wall of doing anything for the team, for as long as he throws everything into relentlessly helping his friends he won’t think too much about what has happened and start to break down. However, this has gotten him into trouble in the past. When he first joined the team he constantly got himself mangled in fights as he tried to take all the fire on himself to protect his friends, and it was only after his friends voiced their concern several times and asked him to be more careful that he became less suicidally reckless in battle, although even now he has a tendency to get in over his head in a fight. His insistence on not doing anything to burden his friends also caused problems as he didn’t tell them about the poison he was infected with until he almost completely broke down and it was almost too late to save him, and in fact even then only told them because they “caught him” coughing up blood.

Despite all this, Sight knows that being a mess wont help his friends any, and most of the time is remarkably good at keeping everything together and looking like he is all right. He still manages to smile at his friends and take some enjoyment from the little things, and only rarely shows a sign of how hard things are for him. And slowly… very slowly… his friends are helping him learn to come to terms with his past.

Personal tools
Namespaces
Variants
Actions
Navigation
Features
Toolbox
Advertising

Interested in advertising?