From Unofficial Handbook of the Virtue Universe
|Known Aliases:||'Twilight' Rania|
|Age:||Unknown due to paradox shift|
|Height:||5'5" [Much too tall in-game due to scaling mistake]|
|Weight:||Unknown [Light due to spacefaring species build]|
|Occupation:||Formerly a researcher, now assassin and mercenary for hire.|
|Place of Birth:||Silver Shrine, Arcadia.|
|Base of Operations:||Wanderer|
|Marital Status:||Single, uninterested|
|Known Relatives:||None surviving.|
| Supernaturally adaptive to environment, pinpoint enhanced senses and reflexes.
Trained in mentally-based weather manipulation powers
| Proficient with a staggering variety of firearms, trained in advanced military tactics.
Proficient gunsmith, maintaining and customizing her own weapons.
|No additional information available.|
Twilight Rania is merely the latest iteration of a running original character who is known to appear in just about any gaming realm that the player touches, from Azeroth to Ragol. Invariably, she is the ranged DPS class, hailing back to her original creation as a sniper. Her origins are based on an original plotline based off the setting of the Dreamcast RPG Skies of Arcadia. The player once attempted to run a BBS-based RPG that took place a decade after the events of the original game. While that attempt simply ran out of steam, Rania and a few other characters created for that roleplay persist, and likely will for many many future games.
Rania is said to be emotionless, ambitionless, and utterly amoral. None of these are actually true, but it's obvious how she gained that reputation for the cold, calculating appearance she gives, which has been defined simply as a monsterous amount of self-control. In actuality, those close to her can see the rare flashes of emotion, which usually tend to manifest themselves in frustration [at her partner], annoyance, and the rare burst of anger, usually in combat at opponents whose persistence and luck causes her to break her normal airs. It is obvious, of course, that ambition of some sort does play a role in her affairs, however, given the Silver Eclipse airship, still under construction in a secret dock, paid for by her association with the Marelli family, as well as her own gains. In addition, she does seem at least functionally protective of her subordinates in the guild. One might suggest she does have a code of morals, merely that it's flexible, and certainly not in line with what most would consider traditionally good.
Powers and Equipment
Rania maintains a variety of customized firearms for various situations, ranging from silenced close-range carbines to sniper rifles for her preferred ranged work. All of them have wireless linkups to the ROSE [Retinal Operative Sensory Equipment] glasses, which project a HUD onto the surface of her eye to allow accurate aiming without using the weapon's sights directly. Most of her weapons also have the capacity to accept varied munitions, from grenade shells to nonlethal and buckshot cartridges, a capability she makes good use of.
Rania's skills in weather manipulation would seem to belie her natural capabilities, but they are trained rather than traditionally supernatural. Her race does have a natural capability for tapping into the less traditional arts of magic, a gift that went unused until the point where Rania spent time on Ragol and was taught techniques, focusing her powers into effects that less-trained combatants would call magic. Rania focused mostly strongly upon powers of wind and ice in this field, which has always been severely secondary to her skills of marksmanship.
Rania is also an accomplished field medic, an ability she combines with her weather-manipulating powers to result in an impressive array of battlefield support. Rania's tactics harken back to her sniper days in combat, as she'll choose to engage opponents from a high perch rather than hovering in the air, switching to high-mobility engagement the moment her position is compromised.
Rania's coffee in the Silver Eclipse base is legendary in strength, rumored to be able to melt armor plating without changing the flavor. Stormrider claims that it even prevents opponents from being able to immobilize, paralyze, confuse, or put him to sleep. Such claims are fairly believable, given the hazardous strength of the brew.