Shokbox

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I originally made Shokbox as a stereotypical gangbanger, but with powered armor. Only problem was that with RPing, he slowly began to gain his own personality and quirks, eventually becoming what I think is a mash-up of personalities of me and my friends.

WIP

Shokbox.jpg
The newest model
Shokbox
Player: @Hyoban
Origin: Technology
Archetype: Brute
Threat Level: 50
Personal Data
Real Name: Kennith Steele
Known Aliases: Shokbox, Shok, Sparky, Gearhead
Species: Human
Age: 21
Height: 6' 6", 6' 11" with Taranis
Weight: 195 lbs, approx. 350 lbs with Taranis
Eye Color: Brown
Hair Color: Dirty Blonde
Biographical Data
Nationality: American
Occupation: Security for Sin Enterprises
Place of Birth: King's Row
Base of Operations: The Rogue Isles
Marital Status: Taken
Known Relatives: Amanda Steele (Mother), Jeffery Steele (Father), Anna, Jodi, and Jessica Steele (Sisters)
Known Powers
Electric Melee, Electrical Armor
Known Abilities
Jumping, Fitness, Speed
Equipment
Taranis Armor MK I
No additional information available.


Contents

Past

Kennith Steele was born and raised in King's Row, fairly normally, but at the age of 15, dropped out of school and joined a gang by the name of the BoneCrushers, to get some extra money. He quickly rose through the ranks of the small group to become the second in command, under the alias Gearhead, due to his little techie pet-projects. The small gang was a tight-knit group of friends, but was broken up after multiple attacks from a new gang, the Skulls, who intruded into King's. After this happened, Kennith began working on a set of powered armor, as a means to get what he wants, and so he won't get pushed around again. While testing the suit out in Mercy, under the new of Shokbox, (A name he had thought of just before the BoneCrushers were disbanded), he was recruited to Sin Enterprises, by Angela Sin. Using the materials he gained access to with his new job, he created the MK II, which he still modifies constantly.

Personality

Kennith grew up as a thug in King's Row, and is very stubborn, usually only listening to others after it is too late. He tends to be quite witty, which sometimes gets him into large-scale wit-fights, and while these can get him in plenty of trouble, he enjoys them very much. His temper has gotten him into much trouble recently, so he is working very hard on controlling his anger. He is a prodigy at engineering, especially when applied to creating super-suits and powered-armor, and loves planning and building them. He acts tough, but on the inside he has a tender spot for women, and has quite a bit of chivalry. He is also a feminist, however strange it is, due to his being raised with his high-achieving sisters.

Affiliations

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Powers

He created the E.D.A. MK I for the sheer point of increasing his strength 10x. While it didn't work as intended, it did give him the idea to design around his mistake, giving birth to the Taranis Armor.

Boxing

One day after he had come to the Isles and had joined Sin, Kennith was attacked after exiting the Pocket D, and being without his armor, was unable to defend himself. This promted him to install the teleporter into the Taranis armor, but also to begin taking up boxing. He has vastly improved from when he started, and is fairly known in St. Martial where he fights as being the one to bet on.
Going Toe to Toe With a Tsoo Boss

Taranis Armor MK III

Shokbox's current crowning achievement, the armor following the E.D.A. MK I, took the armor in a whole new direction, channeling the electricity, rather than fighting it. It has almost all of the advantages granted by the E.D.A., but without the many flaws. The new armor is, as described by Shokbox, "Stronger, faster, less explodie." It also took his a mere month to draw up the plans and build the suit, most likely from experience with MK I, and with the better parts his job with Sin Enterprises has given him access to. On this new suit, he uses an external copper trace to channel the electricity outward.

Shokbox officially found a name for his armor as the Taranis Armor. Named after the Celtic God of Thunder.

Since the creation of the Taranis Armor, Shokbox has continued to upgrade it, with the most recent additions being a holographic HUD and the ability to project electricity over distances.

Shokbox planned out and created himself, a cybernetic implant to allow him to link his synapses with the suit, for lightning fast activation. He was forced to use the link-up in a fight against Black Scorpion, with unexpected results. Shok immediatly lost all feeling in his limbs, yet continued to fight, only to find out later that the link had turned both him and his armor into living electricity until the link was severed.

Electric Melee

Shokbox's Taranis Armor uses Sin Enterprises Electrical Compass Chips to divert and direct the electricity flowing around his armor outward, through his punches. This is possible by giving the ionically charged particles a controlled magnetic orientation, and then directing those particals out of the trace. The newest model armor can boost the magnetic charges exponentially, shooting bolts of electricity in ranged combat.

Electric Armor

The more energy that Shokbox transfers to the suit to increase his strength, the more energy is discharged as electrical arcs. He has begun to use this as an advantage, both attacking, and defending himself with the discharged electricity. To protect himself from psychics, (a constant problem) Shok has modded the suit with a slight electromagnetic field, creating what amounts to radio static covering his thought waves to prevent mind-reading.

Jumping

Kennith has recently given up the speed from the original plans for a lighter, more mobile armor, allowing the use of some boots he recently built. Using pistons, the boots propel him upward great distances, and cushion the impact as well.

Outside The Armor

Weaknesses and Limitations

Without his armor, Shok is effectively powerless, and he has no mental defenses.

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