United Underworld/H.E.N.C.H. Men

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HENCHMen1.jpg

Contents

Overview

Introduced in February of 2012, the Human Engineered Nano-Cybernetic Hybrids, or H.E.N.C.H. Men, make up the official army of United Underworld. Comprised of clones outfitted with cybernetic enhancements and armed with advanced weaponry, their function is to carry out menial duties unworthy of the typical United Underworld villain as a strategic military force.

Background

The majority of the H.E.N.C.H. Men project was carried out behind the scenes by people and facilities employed by secret benefactor A. Nonymous. Their creation was finalized with the forced compliance of three "specialists" captured by the villains, including a Freakshow technician by the name of Fixx0r, the erstwhile Crey scientist known as Dr. Quatrexin, now calling himself White Scorpion, and a high-ranking Malta operative known only by the code name Black Bird. The combined knowledge and experience of these three minds, coupled with special parts and stolen weapons, gave rise to United Underworld's army of expendable clones.

Villain Types

Minions

Minion Cutter

HManCutter1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. Although they are the weakest in rank, the Minion class soldier is still a formidable combatant.

Powers

22px-Katana Slash.png
Slash Melee, Lethal, Moderate Damage, Foe -Defense (All)

Performs a standard attack with a katana.

22px-Katana Hack.png
Hack Melee, Lethal, Minor Damage, Foe -Defense (All)

Performs a quick slash with a katana.

Shuriken.png
Shuriken Ranged, Lethal, Minor Damage

A classic small throwing weapon.

22px-Katana Slice.png
Slice Melee, Lethal, Moderate Damage, Foe -Defense (All)

Swings a katana in a wide arc, slicing multiple foes.

22px-Katana BuildUp.png
Build Up Self +Damage, +To-Hit

Greatly increases the amount of damage dealt for a few seconds, as well as slightly increasing the chance to hit.

22px-Katana Parry.png
Parry Melee, Lethal, Minor Damage, Self +Defense (Lethal, Melee)

Uses a katana to parry incoming melee attacks, and then quickly return the favor.

22px-Regeneration FastHealing.png
Fast Healing Auto: Self +Regeneration, +Resistance (Regeneration Debuff)

Heals Hit Points at a faster rate than normal. This power is always on.

22px-Regeneration Reconstruction.png
Reconstruction Self Heal, +Resistance (Toxic)

Through perfect control of the body, a Minion can concentrate for a few moments and heal itself.

22px-Regeneration QuickRecovery.png
Quick Recovery Auto: Self +Recovery

Recovers Endurance at a faster rate than normal. This power is always on.

Minion Gunner

HManGunner1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. Although they are the weakest in rank, the Minion class soldier is still a formidable combatant.

Powers

22px-AssaultWeapons ARBurst.png
Burst Ranged Lethal, Moderate Damage, Foe -Defense

Quickly fires a Burst of rounds at a single target at long range.

22px-AssaultWeapons ShotgunSlug.png
Slug Ranged Lethal, High Damage, Foe Knockdown

Fires a single Slug at a targeted foe.

22px-AssaultWeapons ShotgunBuckShot.png
Buckshot Ranged Lethal, Moderate Damage, Foe Knockdown

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

22px-AssaultWeapons ARM30grenade.png
M30 Grenade Ranged Lethal/Smashing, Moderate Damage (Targeted Area of Effect), Foe Knockdown

Launches a Grenade at long range. This explosion affects all within the blast radius.

22px-AssaultWeapons ARFlamethrower.png
Flamethrower Ranged (Cone), Extreme Damage over Time (Fire)

Spews forth a cone of flames, setting foes on fire. Very accurate and very deadly at medium range.

22px-AssaultWeapons ARFlamethrowerIgnite.png
Ignite Ranged (Location Area of Effect), Moderate Damage over Time (Fire)

Sprays a targeted location with accelerant, igniting the location. Any foes that pass through the flames will be burned.

22px-Regeneration FastHealing.png
Fast Healing Auto: Self +Regeneration, +Resistance (Regeneration Debuff)

Heals Hit Points at a faster rate than normal. This power is always on.

22px-Regeneration Reconstruction.png
Reconstruction Self Heal, +Resistance (Toxic)

Through perfect control of the body, a Minion can concentrate for a few moments and heal itself.

22px-Regeneration QuickRecovery.png
Quick Recovery Auto: Self +Recovery

Recovers Endurance at a faster rate than normal. This power is always on.

Minion Shooter

HManShooter1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. Although they are the weakest in rank, the Minion class soldier is still a formidable combatant.

Powers

22px-DualPistols Pistols.png
Single Shot Ranged Lethal/Special, Minor Damage

Quickly fires a round from an automatic pistol.

22px-DualPistols DualWield.png
Double Shot Ranged Lethal/Special, Moderate Damage, Foe Knockback/Special

Fires both pistols in rapid succession at its desired target. The target may get knocked down by the force of the impact.

22px-DualPistols EmptyClips.png
Empty Clips Ranged (Cone) Lethal/Special, Moderate Damage, Foe -Defense, Foe Knockback/Special

Empties the clips of both pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

22px-DualPistols SwapAmmo.png
Ammo Swap Change Secondary Damage/Effects

Allows Minion to switch between Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition.

22px-DualPistols BulletRain.png
Bullet Storm Ranged (TAoE), Moderate Damage (Lethal), Foe Knockback/Special

Fires pistols faster than the human eye can follow, causing bullet trajectories to arc, dealing damage and possibly knocking foes back.

22px-DualPistols ExecutionersShot.png
Dead Shot Ranged Lethal/Special, High Damage, Foe Knockback/Special

A deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact.

22px-Regeneration FastHealing.png
Fast Healing Auto: Self +Regeneration, +Resistance (Regeneration Debuff)

Heals Hit Points at a faster rate than normal. This power is always on.

22px-Regeneration Reconstruction.png
Reconstruction Self Heal, +Resistance (Toxic)

Through perfect control of the body, a Minion can concentrate for a few moments and heal itself.

22px-Regeneration QuickRecovery.png
Quick Recovery Auto: Self +Recovery

Recovers Endurance at a faster rate than normal. This power is always on.

Minion Slasher

HManSlasher1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. Although they are the weakest in rank, the Minion class soldier is still a formidable combatant.

Powers

22px-Claws ClawsSwipe.png
Swipe Melee Lethal, Minor Damage

Two quick swipes with claws.

22px-Claws ClawsStrike.png
Strike Melee Lethal, Moderate Damage

Performs a strike with claws.

22px-Claws Slash.png
Slash Melee Lethal, Moderate Damage, Foe -Defense

Performs a slash with claws.

22px-Claws SpinningClawsAttack.png
Spin PBAoE, Moderate Damage

Spins around in a circle, attacking everyone within melee range with a strike attack.

22px-Claws Feint.png
Feint Melee Lethal, Moderate Damage, Self +Damage/+ToHit

Performs a slash with claws.

22px-Claws Focus.png
Focus Ranged Lethal, Moderate Damage, Foe -Knockdown

Projects a burst of focused power over a short distance

22px-Regeneration FastHealing.png
Fast Healing Auto: Self +Regeneration, +Resistance (Regeneration Debuff)

Heals Hit Points at a faster rate than normal. This power is always on.

22px-Regeneration Reconstruction.png
Reconstruction Self Heal, +Resistance (Toxic)

Through perfect control of the body, a Minion can concentrate for a few moments and heal itself.

22px-Regeneration QuickRecovery.png
Quick Recovery Auto: Self +Recovery

Recovers Endurance at a faster rate than normal. This power is always on.

Lieutenants

Enforcer Cryo

HManCryo1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. The Enforcer class of soldier are dreadful opponents, equipped with long-range blasting technology with flight capabilities.

Powers

22px-IceBlast Bolt.png
Ice Bolt Ranged Cold/Smash, Minor Damage, Foe -Recharge, -Speed

Pelts an enemy with small, icy daggers.

22px-IceBlast IceBlast.png
Ice Blast Ranged Cold/Smash, Moderate Damage, Foe -Recharge, -Speed

Hurls shards of ice at foes.

22px-IceBlast FrostBreath.png
Frost Breath Ranged Cold (Cone), Moderate Damage, Foe -Recharge, -Speed

Unleashes a cone of frosty air.

22px-IceBlast Aim.png
Aim Self +ToHit, +Damage

Greatly increases the chance to hit for a few seconds and slightly increases damage.

22px-IceBlast FreezeRay.png
Freeze Ray Ranged Cold, Minor Damage, Foe Hold

Encases foes in a block of ice.

22px-IceBlast BitterFrostBlast.png
Chill Blast Ranged Cold/Smash, Superior Damage, Foe -Recharge, -Speed, -ToHit

A slower yet more powerful version of Ice Blast.

22px-Willpower HighPainTolerance.png
High Pain Tolerance Self +Resistance(All), +Max Health

Enforcers have a greater tolerance to pain than others.

22px-Willpower MindOverBody.png
Mind Over Body Self +Resistance(Smashing, Lethal, Psionic)

Enforcers are highly resistant to damage.

22px-Willpower FastHealing.png
Fast Healing Self +Regeneration

Enforcers heal at a faster rate than normal

22px-Willpower HeightenedSenses.png
Heightened Senses Self +Defense, +Resistance(Defense Debuffs), +Perception

Enforcers are aware of their environment and its hazards.

Flight TravelFlight.png
Flight Self Fly

Uses rocket boots to fly!

Enforcer Pyro

HManPyro1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. The Enforcer class of soldier are dreadful opponents, equipped with long-range blasting technology with flight capabilities.

Powers

22px-FireBlast Flare.png
Flares Ranged Fire, Minor Damage

A quick attack that throws flares.

22px-FireBlast FireBlast.png
Fire Blast Ranged Fire, Moderate Damage

Sends a blast of fire at a foe and sets them on fire for a short period of time.

22px-FireBlast FireBall.png
Fire Ball Ranged Fire/Smash (Targeted AoE), Moderate Damage

Hurls an exploding fireball that consumes a targeted foe and all nearby enemies.

22px-FireBlast ArcOfFire.png
Spitfire Ranged Fire (Cone), Moderate Damage

Spews a torrent of fire that burns all foes within its narrow cone.

22px-FireBlast Aim.png
Aim Self +ToHit, +Damage

Greatly increases the chance to hit for a few seconds and slightly increases damage.

22px-FireBlast Blaze.png
Blaze Ranged Fire, High Damage

A short range, but devastating flame attack.

22px-Willpower HighPainTolerance.png
High Pain Tolerance Self +Resistance(All), +Max Health

Enforcers have a greater tolerance to pain than others.

22px-Willpower MindOverBody.png
Mind Over Body Self +Resistance(Smashing, Lethal, Psionic)

Enforcers are highly resistant to damage.

22px-Willpower FastHealing.png
Fast Healing Self +Regeneration

Enforcers heal at a faster rate than normal

22px-Willpower HeightenedSenses.png
Heightened Senses Self +Defense, +Resistance(Defense Debuffs), +Perception

Enforcers are aware of their environment and its hazards.

Flight TravelFlight.png
Flight Self Fly

Uses rocket boots to fly!

Enforcer Psycho

HManPsycho1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. The Enforcer class of soldier are dreadful opponents, equipped with long-range blasting technology with flight capabilities.

Powers

PsychicBlast MentalBlast.png
Mental Blast Ranged Psionic, High Damage, Foe -Recharge

This basic attack does moderate Psionic damage.

22px-PsychicBlast Subdue.png
Subdue Ranged Psionic, Moderate Damage, Foe Immobolize

Deals moderate Psionic damage and may leave the targeted foe immobilized for a brief time.

22px-PsychicBlast PsychicScream.png
Psychic Scream Ranged Psionic (Cone), Moderate Damage, Foe -Recharge

This howl of Psionic energy resonates in the minds of all foes within its conical area of effect.

22px-PsychicBlast TelekineticBlast.png
Telekinetic Blast Ranged Psionic, Moderate Damage, Foe -Recharge, Knockback

This attack deals damage and can knock an opponent back.

22px-PsychicBlast ScrambleThoughts.png
Scramble Thoughts Ranged Psionic, Minor Damage, Foe Disorient

Painfully scrambles the synapses of a targeted foe, leaving them dramatically disoriented for a short duration.

22px-Willpower HighPainTolerance.png
High Pain Tolerance Self +Resistance(All), +Max Health

Enforcers have a greater tolerance to pain than others.

22px-Willpower MindOverBody.png
Mind Over Body Self +Resistance(Smashing, Lethal, Psionic)

Enforcers are highly resistant to damage.

22px-Willpower FastHealing.png
Fast Healing Self +Regeneration

Enforcers heal at a faster rate than normal

22px-Willpower HeightenedSenses.png
Heightened Senses Self +Defense, +Resistance(Defense Debuffs), +Perception

Enforcers are aware of their environment and its hazards.

Flight TravelFlight.png
Flight Self Fly

Uses telekinesis to fly!


Bosses

Assassin

HManAssassin1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. The most well-bred genetic specimens at long-range devestation is the Assassin class soldier, who need only a bow to deal massive damage.

Powers

22px-Archery QuickArrow.png
Quick Arrow Ranged Lethal, Minor Damage

A quick attack that fires an arrow at a foe with only minimal aiming.

22px-Archery MediumArrow.png
Medium Arrow Ranged Lethal, Moderate Damage

Though it takes longer to execute, deals greater damage than Quick Arrow.

22px-Archery ConeArrow.png
Cone Arrow Ranged Lethal (Cone), Moderate Damage

Fires a fistful of arrows at foes.

22px-Archery FlamingArrow.png
Flaming Arrow Ranged Lethal, High Damage, Minor DoT (Fire)

Fires a blazing arrow at a foe, dealing damage and causing them to catch on fire.

22px-Archery Aim.png
Aim Self +To-Hit, +Damage

Greatly increases the chance to hit for a few seconds.

22px-Archery ExplodingArrow.png
Exploding Arrow Ranged Lethal/Smash (Targeted AoE), Moderate Damage, Foe Knockback

Fires a grenade-tipped arrow at long range. The explosion affects all within the blast radius.

22px-Archery StunArrow.png
Stun Arrow Ranged Smashing, Minor Damage, Foe Disorient

Fires a blunt, weighted arrow at a target's chest and has a good chance of disorienting a foe.

22px-Willpower HighPainTolerance.png
High Pain Tolerance Self +Resistance(All), +Max Health

Assassins have a greater tolerance to pain than others.

22px-Willpower MindOverBody.png
Mind Over Body Self +Resistance(Smashing, Lethal, Psionic)

Assassins are highly resistant to damage.

22px-Willpower FastHealing.png
Fast Healing Self +Regeneration

Assassins heal at a faster rate than normal

22px-Willpower HeightenedSenses.png
Heightened Senses Self +Defense, +Resistance(Defense Debuffs), +Perception

Assassins are aware of their environment and its hazards.

22px-Willpower StrengthOfWill.png
Strength of Will Self +Resistance, +Recovery

Assassins can become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.

Flight TravelFlight.png
Flight Self Fly

Uses rocket boots to fly!

Goon

HManGoon1.jpg

The Human Engineered Nanotech Cyborg Hybrids, or H.E.N.C.H. men, were created to fight and serve on behalf of their United Underworld masters. Most potent of these forces are the Goons, bred as unstoppable killing machines augmented with cybernetic enhancements.

Powers

[Work in progress]

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