Killerwatt

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Killerwatt
Player: @Doctor Death
Origin: Science
Archetype: Dominator
Threat Level: Confidential
Personal Data
Real Name: Marcus Thurman
Known Aliases: Confidential
Species: Altered Human
Age: 35
Height: 6'3
Weight: 236 lbs.
Eye Color: Blue
Hair Color: Blonde
Biographical Data
Nationality: American Citizen
Occupation: Career criminal
Place of Birth: Confidential
Base of Operations: Confidential
Marital Status: Single
Known Relatives: Confidential
Known Powers
Able to generate and absorb electricity
Known Abilities
Confidential
Equipment
Confidential
No additional information available.


Once a small-time thug, a bolt of lightning changed simple Marcus Thurman into Killerwatt, the Dynamo of Destruction!

Contents

Character History

Born into poverty, Marcus Thurman began his career as a criminal at an early age. As he grew older, what started with shoplifting led to armed robbery and inevitably time in prison. While incarcerated, Marcus befriended a man named George "The Brain" Burgeson, a man of considerable intellect. Once released, the Brain brought Marcus into a planned bank robbery utilizing a new device Burgeson had created: a glove that tapped user's own nervous system to focus and amplify their own bio-electricity into bolts fired from the gauntlet. After reviewing the plan they began casing the area: Paragon City First National.

The Heist

The day of the robbery went just as planned, aside from a heavy thunderstorm, until they attempted to make their exit. They found the Paragon Police Department waiting for them. Marcus found out later that one of the clerks managed to trigger the silent alarm. Armed with their electric gauntlets, the group armed themselves and shot... nothing. Because of the rain or faulty wiring, the gloves refused to work. After a moment of being dumbfounded, the group scattered through the various alleyways and fire escapes. As Marcus turned a corner, a lightning bolt from the raging storm struck him in the chest. The resulting shock combined with the glove's malfunctioning technology overloaded Marcus' nervous system and he collapsed in the street.

Killerwatt

Marcus laid comatose in the Ziggursky Prison Medical Ward for months. When he finally awoke, he lashed out at prison personnel in a rage and quickly discovered the effects the accident had on him. His fists crackled with electricity, arcs of lightning flared along his person. Unfortunately for him, heavily-armed guards subdued him before he could further experiment with his abilities. After his attack, Marcus was kept shackled and in isolation. His chance for escape came when Arachnos launched their latest assault on the prison, the prison generators knocked out with the first salvo of fire.

Amidst the chaos of the prison break, Marcus sought out his old partner-in-crime, "The Brain" Burgeson. Finding his old partner still in his cell, Marcus blamed Burgeson for the heist going bad and for him winding up here in the first place. Crackling with new-found power, Thurman carried out his revenge. George Burgeson's body was found after the riot, the victim of extreme physical violence before being killed by what seemed to be a direct lightning strike.

Marcus arrived in Mercy Island the next day. Deciding to embark on a new criminal career, Marcus made a visit to the Facemaker and Killerwatt was officially born.

Affiliations

Shortly after his arrival in the Rogue Isles, Killerwatt was introduced to the super-powered criminal Mr. Mud. After a series of robberies and jobs, Mr. Mud invited Killerwatt to join the Rogues Gallery, a group of like-minded criminals that formed a loose alliance. Killerwatt accepted the invitation and has been seen with several members since.

Personality

Killerwatt thinks of himself as the baddest man on the block and is wont to tell someone. A rather pig-headed individual, Killerwatt oftens pokes at the female villains he runs across, saying they should 'leave the men to do the real work' on jobs. While loyal to those he feels have 'proved themselves', he won't hesitate to attack someone he views as having betrayed his trust. As a costumed villain Killerwatt hires himself out to the highest bidder, mostly as hired muscle.

Powers and Abilities

After his accident, Killerwatt is now a walking dynamo, able to generate and absorb electricity.

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