Mindstryker

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Mindstryker-tag.jpg

Mindstryker.jpg
I am who, and what, I am. I make no excuses for that.
Mindstryker
Player: @Anhedonia1
Origin: Header mutant.jpg
Archetype: Blaster
Security Level: 50
Personal Data
Real Name: Jack Whitney
Known Aliases: None
Species: Human
Age: 41 (deceased)
Height: 6' 1"
Weight: 205 lbs.
Eye Color: Blue (left eye is framed by a dark blue star tattoo)
Hair Color: Black
Biographical Data
Nationality: Welsh on his father's side, Irish/Italian on his mother's
Occupation: Mercenary/retired Vanguard Colonel (Gauntlet division)
Place of Birth: Kings Row neighborhood, Paragon City, RI
Base of Operations: Mobile
Marital Status: Divorced
Known Relatives: Father - deceased, daughter (Anwen), son (Caden)
Known Powers
Psychic Blast/Mental Manipulation
Known Abilities
Telepathy - mind reading, mental manipulation, mind-to-mind communication. Telekinesis - levitation/flight, can manifest blasts of concussive energy, or hold a target in place. Pain mitigation/transference. Trained in PPD and Vanguard tactics, specializing in single-target neutralization and interrogation. Is highly intelligent, posting an IQ score of 148.
Equipment
Impervium light infantry armor (modified Vanguard issue), a number of various grenade types, Crey CBX-9 freeze ray pistol, heavily modified tablet PC
No additional information available.


Contents

Personality

Mindstryker displays a serious, even grim, attitude most of the time. When he does display a sense of humor, it's dry and understated. He cares for his friends deeply, but can be a bit bossy at times. He is quick to anger, but usually gets over it quickly. He likes to work out problems in his head, looking at all possible scenarios before deciding on a course of action. Once he has a target, an objective, or a goal, he's absolutely relentless. Can be very dogged, even stubborn at times.

Background

Early Years

Mindstryker was born Jack Whitney, to George and Elisa Whitney, and grew up in the tough 'Gish' neighborhood of Kings Row. His father, a PPD patrol officer, and his mother, a seamstress at the King Garment Works, supported their family as best they could. Tragedy struck the family, however, when Elisa was killed in a car accident when Jack was 12. Jack and his father 'closed ranks' and became closer, but their bond was severly tested 4 years later, when Jack began manifesting mutant psychic abilities. The terrified and confused teen began to have increasing difficulty suppressing his power. His father, believing that Jack needed the kind of focus and discipline police work had brought him, suggested to Jack that he join the PPD.

PPD

Jack spent the next 2 years as an intern in the Psi-Division, until he was old enough to attend the PPD Academy at 18. During his time in the Academy, he met Morgan Thomas, and the two became fast friends due to their similar backgrounds and abilities. The two graduated in the top 10% of their class, and to their delight, were partnered together working in the same precinct. Jack even established a permanent psychic link with Morgan, viewing him as a brother. However, after a rash of incidents involving stolen evidence, drugs, and guns disappearing, Jack and Morgan were assigned to find out how it was happening. In the course of the investigation, Jack learned that Morgan was involved in the sales, and when he confronted his friend, Morgan tried to kill him. Jack had no choice but to kill Morgan. Unfortunately, their precinct captain was the ringleader of the illegal sales, and framed Jack for both the sales and Morgan's 'murder'. The ex-Psi Lieutenant was tried, convicted, and sentenced to life imprisonment in Zigursky Penitentiary.

Behind Bars

The Zig.

Paragon's worst prison, home to the worst of the worst criminals, and a death sentence for those without the will or ruthlessness to survive. At 26, Jack was condemned to spend the rest of his life in the same prison he'd sent dozens of criminals to. Jack's corrupt ex-captain made absolutely sure that the warden 'let slip' Jack's past as a cop. To survive, he had to become just as ruthless and as brutal as any of the inmates. While he didn't engage in unnecessary cruelty, he wouldn't hesitate to do what he had to survive. He used every prinicple of psychological warfare he knew, to inspire fear in his fellow inmates, even getting a tattoo from a convicted Tsoo inkman to make his appearance more unsettling. Meanwhile, Jack filed appeal after appeal, using every contact he had that would still speak to him, to investigate the case. Running out of options, Jack sent an appeal to the one man who he never expected to sympathize with his plight: the PPD hero Blue Steel. Unknown to Jack, however, Blue Steel came from a background fairly similar to his own. He continued the investigation on Jack's behalf, exposing the corrupt captain and clearing Jack of all charges. However, embittered by his experiences, Jack declined to return to the Psi-Corps, and registered himself as a hero, taking the name Mindstryker, and leaving the PPD behind.

Vanguard

Disillusioned and adrift, Mindstryker would not have to wait long to find a new employer. The Vanguard outpost in Atlas had taken note of the ex-cop's skill, grit, and psychic power, and, a year after his release, offered him in place in their organization. With little reason to refuse, Jack signed up, straining his relationship with his 'by-the-book' father. In the Rikti War Zone, Mindstryker's skill and experience increased greatly. He began to identify with Vanguard's 'whatever it takes' mentality, and to this day he's fond of saying that the PPD taught him how to fight, three years in the Zig taught him how to survive....but Vanguard taught him how to win. However, after the recent death of his father, Jack has retired from Vanguard (and heroing altogether) to figure out what he wants to do with his life.

Death

Sadly, his past finally caught up with him, as he was eventually tracked down and murdered in his apartment by John Starkweather.


Special Powers

Mindstryker has mastered the ability to activate or de-activate the body's pain receptors telepathically. This gives him the ability to inflict or negate pain, as little or as much as he wants.

His incredible control of his telekinesis enables him to perform very fine, detailed tasks with it. One example of this is that he can pick locks telekinetically.

He can also use telekinesis to manifest great strength, and slow down projectiles, although he hasn't mastered these abilities yet, and they take great concentration.

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